So let’s talk a little about the future and what it could look like. What it WILL look like if our little project finds fertile soil and takes root (and […]
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Play the Planet. Save the World.
So let’s talk a little about the future and what it could look like. What it WILL look like if our little project finds fertile soil and takes root (and […]
Read moreSource: http://nick-aschenbach.github.io/blog/2015/04/13/building-a-custom-machined-raised-bed/ I had the pleasure of speaking to Mr. Aschenbach, and told him about our project. I got his permission to add these to the small-but-growing library of FabLab1’s […]
Read moreAs people who have been following my work know, I do not consider myself to be an “inventor.” That’s because I’m not. None of the core concepts behind Play the […]
Read moreI get that question a lot when I start talking about this stuff. Most people have this idea in their heads that these machines are just really expensive toys. That […]
Read moreUnless you live in Detroit, you may not know that they actually already HAVE three FabLabs operating there. I only know this myself because last year, when the city of […]
Read moreOkay, so having outlined in fairly exhaustive detail exactly what the “game” will do and what it’s for, I want to spend a little time going over each of the […]
Read moreWhat would an RPG be without things like perks and power-ups? Magic items and spells? Not a very interesting one, for sure. Now…I know what you’re thinking. “Vel…that’s a bridge […]
Read moreIt is not enough to simply talk in theory. I, as the game’s Architect and first citizen, need to be sure these Quests work as advertised. That means testing, and […]
Read moreHumans are clever. Sometimes, they’re maybe a little too clever for their own good. Here’s a case in point: Since Milton Friedman’s essay in the 1970’s, business schools all over […]
Read moreSo now you know, more or less, what the game is designed to do, and the major pieces that make it work. I want to spend this post talking a […]
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